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" ... Does it really matter? While it functions just fine, buzzing when you get a notification and so on, it feels cheap next to something like an Apple Watch SE. This is the vibrate of a $50 fitness band. A little more finesse would be welcome. ... "
" ... Nuclear magnetic resonance (NMR) spectroscopy is a commonly used technique to measure levels of different chemicals in a mixture or to find out how pure something like a drug is. Samples to be tested are placed inside a machine that has a magnetic field and exposed to radio waves. This makes the chemicals vibrate and each one has a different vibration signature that the machine is able to read. ... "
" ... The principle behind the Woojer is a simple one. As the music signal passes through the Woojer, it will vibrate along with the bass line and low frequencies in the music, creating a physicality to the bottom end. Location is all-important to the Woojer, and I found that it works best if it can sit close to a bone structure that can amplify the vibrations. ... "
" ... “Boxouts, body-up rides, off-ball collisions/deny/rides… basically any situation where players make significant contact will vibrate the controller at various intensities depending on the strength of the players involved and the severity of the impact. It’s so dope to feel the difference in your hands between a grazing bump and hard hit. It’s also a great reinforcement tool to understand when you’re making players work too hard on the court, which could hit their energy/stamina levels and potentially cause wear-and-tear on their bodies with our in-depth injury system.” ... "
" ... “For the adaptive triggers, we opted to use them to convey energy/fatigue. As you move around the court, you’ll feel more and more resistance on the Sprint trigger as your player’s energy drains. We also use adaptive resistance in the post game. Strong post players will feel very little resistance on L2 when backing down weaker opponents, but you’ll have to use more force to pull L2 when it’s the other way around. It’s very interesting to play with and helps immerse you into the experience of actually being on the basketball court! As for haptic feedback, we used it to accentuate our various collision systems. Boxouts, body-up rides, off-ball collisions/deny/rides… basically any situation where players make significant contact will vibrate the controller at various intensities depending on the strength of the players involved and the severity of the impact. It’s so dope to feel the difference in your hands between a grazing bump and hard hit. It’s also a great reinforcement tool to understand when you’re making players work too hard on the court, which could hit their energy/stamina levels and potentially cause wear-and-tear on their bodies with our in-depth injury system.” ... "