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" ... Another thing The Beast Inside gets wrong (unlike, say, a game like Outlast) is the fact that as you get further into the game, if you take the wrong path, you die. If you have read my other reviews, you know that I do not like trial and error mechanics in games. I should not have to die 2 or 20 times to finally figure out how to progress, especially if I am respawned in the middle of a chase scene again, especially when the enemy can insta-kill you, such as in 'The Beast Inside.' In-game, the chase sequence allows the user to have checkpoints, instead of playing it from the beginning; this discourages you from playing it correctly. Being spawned mid-run isn’t ideal for me or anyone for that matter. Enemies during the chase scenes route you in the direction you need to go, and you don’t have the ability to hide. I usually like being able to start at a checkpoint prior to a cinematic or boss battle, but, in this case it doesn’t really seem to matter. I can just respawn literally one room prior to my death spot and retry until I complete the sequence. I wish there were more places to hide from enemies—the moment the enemy sees you in the corner of their eye, you cannot run away and hide in a cabinet. You are insta-killed and have to start over. ... "
" ... As with any genre, however, there’s a fine line. Some games, such as those of the WipEout series, offer weaponry as a primary means of neutralizing the opposition, but the focus remains on who finishes the race first. Burnout, meanwhile, celebrated and rewarded “taking down” your opposition, but opponents (and you) respawned. ... "
" ... I’m still planning on writing a full review of Hades in the coming days, but in the meantime, I’ve been playing a little too much Hades to actually do it. For now, however, it keeps revealing new ways to stun me. The most interesting part of the game is the way it plays with continuing narrative despite the repetitive nature of its gameplay, slowly revealing more and more of its little world to you every time you find yourself respawned back at the beginning. It’s beautiful, both in terms of sound and art design, like all Supergiant games. It is brutal, in many ways, but it surprisingly sweet, in ways that continue to reveal themselves even dozens of hours in. ... "
" ... Normally I'd give you a map for these things, but I went to the same place in two different matches and didn't find the same canister there (I had failed to defuse it, so it should have respawned). They also don't appear in replay mode either, which is usually a sign that this is an active item rather than a map feature, and I've seen reports of people finding them in places I haven't seen them. So I feel like I can say with some confidence that these are not static spawns. ... "