Caution! The site can't guarantee, that text has age permission. The site is not recommended, if you are less than 18 years old.
The site shows example sentences for English words. How the word or phrase could be used in a sentence?
" ... As Max Leca, Dialogue’s VP of Operations, points out, the lack of geographic limitations on the Dialogue model also facilitates an almost-routine availability of second and even third opinions. “This contrasts so well with a physical-only system, where the odds of specialists being in close proximity can be limited, particularly in an underserved area. There are literally no quote-unquote underserved areas in our system, if you think about it.” Leca told me to consider a fictionalized—but based on real events, as they say on TV, I expect–case of a patient coming into the Dialogue system through the benefit offered by their employer who is immediately and correctly diagnosed–and appropriately treated– in spite of the extreme rareness of her ailment, due to the immediate availability of a tropical disease specialist “who had seen this probably five dozen times before.” ... "
" ... In Dontnod’s earlier efforts, Life is Strange 1 and 2, your decisions had direct impact— sometimes immediate and sometimes not revealed until later, but they clearly mattered. By contrast, it’s clear how much Tell Me Why fails to deliver in not just how much it feels your decisions matter, but also how much tension you feel in those interactions. For me, I could never really get myself to care about anyone other than Tyler and Alyson and Michael, leaving interactions with other characters to often fall flat due to the perceived lower stakes. At the end of each chapter in traditional Dontnod fashion, you are presented with your choices and statistics of what other players chose. There it reveals when each sibling felt supported or upset by your decisions. Only in the moment right after you have made a choice about a memory and in this static ending state do you really feel those choices. In an early part of the game, I disagreed with Tyler about an interaction between their mother and a family friend. Seeing Tyler feeling hurt made me feel a twinge of guilt, but it was pretty quickly forgotten— seemingly not just by me, but by the game itself. Maybe that’s more true to the nature of adult sibling relationships— you know more about each other than anyone else in a sense because of your shared childhood, but the rareness of that connection makes you overlook things you maybe otherwise wouldn’t. You’ve just got to let some things go to preserve that relationship. This arguably makes for a more honest depiction of sibling dynamics, but I would also argue that it doesn’t make for very satisfying gameplay. ... "