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" ... Alright, this one I just…haven’t quite figured out yet. I know there is probably a way to make Iron Cub work, as it combines the power of Iron Bear with Moze’s ability to kill stuff by herself, but it ends up being in sort of a weird middleground. It does let her use weapons that have “during action skill” anoints (I’m still trying to figure out it Auto Bear anoints apply to Iron Cub), but overall Iron Bear has gotten so strong that it still feels like a pure Iron Bear build is better than the Cub, plus using some of the new tree for bigger bonuses than before. Iron Cub itself can feel like one of FL4K’s pets where the AI is just not amazing and as such, it isn’t doing as much damage as you want. But I may just not have figured out the right use case for this yet, nor do I have the new Moze class mod yet. So we’ll see. ... "
" ... As is evident by now, every action has a reaction. Solutions that work out for everyone are virtually impossible to come by. But one thing remains true: The current 35% max is a salary cap murderer, and it makes no sense to pay players in their mid-30's salaries in in the late $40 millions. One could argue that teams should just stop doing it, but given that players are for the most part productive in the first couple of years of such a contract, teams are willing to roll the dice and hope the player ages gracefully. Finding a middleground on this is a challenge, but overwhelmingly necessary if the league want teams to stay relevant and competitive over a longer period of time. ... "
" ... But the second disappointment is that you think to yourself “well, if there are no Titans, at least there’s that awesome, high-flying Pilot gameplay!” But that isn’t…exactly the case either. Titanfall has always been known for its Pilot mobility, so it was weird to play the tutorial mission to discover that I can neither double jump, nor wall run, nor pretty much anything I was used to as a Pilot. Again, this was probably a design issue for BR as creating a huge map with an emphasis on verticality is 20x harder than a more standard set-up, so they reached some sort of middleground. ... "
" ... I supposed there’s a middleground compromise here with an “at cost” $450 price, but you don’t usually see consoles split the difference like that when they’re brand new, so I would be surprised to see it. And it would still be a small loss for Sony, if the current manufacturing costs hold. ... "
" ... Why? Iron Banner represents a solid middleground between normal PvP play and Trials’ ultra-endgame difficulty. And as such, it has the potential to draw in a lot more players and, generally speaking, give them a less frustrating experience than losing or throwing 10 matches to inch their way to a bounty for a single weapon. But Trials has been the mode that has gotten the most love, the most time spent reworking its systems, giving it new weapons and loot and special perks, which Iron Banner has aged worse than arguably any other activity in the game. ... "