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" ... Finally, however, what we’ve given up the most for multiplayer here is…life. While Fallout’s worlds have always been desolate, Fallout 76’s Appalachia is on another level with the total removal of all speaking, non-enemy NPCs outside of robots. While this does feel like a Fallout game in many ways, especially many of the missions, there’s this constant void when you’re constantly receiving all your instruction through holotapes and computer screens. Not that Fallout games have generally had earth-shatteringly good stories, but with no one talking to you directly and your character never speaking, the entire “storyline” of Fallout 76 feels like an empty shell. A chalk around where a story should be. I guess that the other players are supposed to make the world feel more alive but A) again, this map is so sprawling you can easily not see anyone else forever and B) they still don’t communicate with you like NPCs would, and lord knows I don’t want to know what most randoms would say to me over open voice chat anyway. ... "
" ... The impact of an online-only Fallout game stretches well beyond combat, however. There are no NPCs in the game beyond some robots and most of the "story" (as much as there is one) is told through holotapes and text. This gets old fast, and since running into other players is rare, you'll spend much of your time in a lonely post-apocalyptic, rather dreary world. ... "