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" ... Due to the current political climate, there's a whole lot of pushback against lax gun laws and the National Rifle Association, but Gross doesn't think the Tremors films fit easily into that controversy. "I keep saying to myself, the one thing we've never done, ever done, in any of these films, and we're very careful not to do this, is that Burt never turns his weapons on another human being," he says. "We've never put guns in the hands of children...the essential rule has always been that it's violence against monster. And never in a gunfight, he's never pointed his weapon at another human being. So in that respect, we try to stay very much apolitical. And old-fashioned, in fact. You know, whatever firepower we have, it's directed toward the creature--the ungodly creatures." ... "
" ... For movies, a subwoofer puts the power into a gunfight, rumble into spaceship, or that eery “you know it’s coming, but you don’t know when or where it’s coming from” ambience—the stuff that makes the hair standup on the back of your neck in the best killer-thrillers or sci-fi movies. ... "
" ... Quickdraw – In PvP, a solid perk if you’re the type of person always running around with Felwinter’s (like most of the PvP community) so you can swap to it fast for a gunfight. ... "
" ... The final conflict is ultimately overshadowed by Dawn's weirdness rather than buoyed by it. Why does she want Noah back so badly? Why risk a gunfight now? Beth's ill-conceived attempt to kill her rings about as hollow as Dawn shooting her in response. None of it makes sense, and so I'm left reeling when Beth is shot---but partly because her death doesn't come as a result of meaningful (or even just horrible) events. ... "
" ... There are no changes here to freeze times, which have been made in the past, nor player movement or accuracy while slowed, as accuracy especially becomes practically non-existent. It’s true that getting frozen in Stasis is almost a recipe for guaranteed death 95% of the time, barring some miraculous teammate intervention, but I could argue that slowing is almost worse given that it happens more frequently. Being tagged by a single Hunter projectile, for instance, can cause you to auto-lose a gunfight when your accuracy evaporates. And in gun battles that are over in less than a second, that’s all you need to die. The only real way to fight that is with Stasis skills that give the same disadvantage to your enemy, hence why…almost everyone is going Stasis. ... "