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" ... And it gets even creepier: As chatbots improve, it’s going to get harder and harder to tell a real one from a fake one — especially for children. It sounds sinister, but how would your child know if she were chatting with Cayla or with someone pretending to be Cayla? ... "
" ... But the most striking use of music in the game may be a single zone from the most recent expansion, Battle for Azeroth. The spooky, cursed land of Drustvar is so strongly associated with its background music that the compositions themselves become a character in the landscape's final dungeon. Typically music files in game are two-minute environmental pieces that subtly loop, providing context and depth to players' experiences in a given area. In Drustvar, the music began to key from particular events, becoming creepier as you moved through the zone's questing areas, until it finally culminated dramatically in a wild, crashing pipe organ extravaganza in the haunted dungeon Waycrest Manor. ... "
" ... Forster is a director who always swings big, but as often as not he misses, and Christopher Robin's central problem is that it doesn't know who it is for. There's a large adult audience out there receptive to the notion that love of childhood toys strengthens us rather than demeans us, and a creepier subgenre of people haunted by an innocent past turned bad (Dream Child is the obvious point of reference). And due to the troublesome fact that Christopher Robin Milne was a real person rather than a Disney creation, there has already been a movie about the actual traumas he suffered in youth and the war. For much of the movie, there's a deft balance of melancholy and humor, with the familiar stuffed animals finding themselves in a sadder, more grown-up world. But because it's still being marketed to kids, everything ends in a madcap chase scene that's a tad over-the-top, and an emotional climax that's basically Mary Poppins all over again. ... "
" ... Most importantly -- and Christopher Meloni's confident, dangerous arrogance helps a lot here -- something just feels wrong in the second mission. It's disorienting and unsettling, and it's hard to put your finger on exactly why. Advanced Warfare understood this too -- it didn't take a rocket scientist to figure out that the giant private army in that game wasn't exactly a hero -- but Black Ops 3 does it subtler, and does it creepier. Treyarch has never been all that confident that the player is on the right side, even going all the way back to World at War. ... "
" ... This match took up several segments, which each creepier than the one prior. ... "