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" ... Back at the start of the Obama administration in 2009, the economic stimulus bill earmarked hundreds of millions of dollars to help hospitals create electronic medical records. The money was distributed as rapidly as possible to stimulate the economy, but today, we are dealing with the ramifications of that speed. Policymakers should reexamine how electronic medical records (EMRs) protect patient safety and record quality data as part of their design, so patients are protected from harm, and we streamline how health systems monitor patient outcomes. The medical records need to “talk” to each other as well, so any emergency room can access a patient’s records from another state. And we need more competitive stimulus among EMR vendors to improve functionality and cost-effectiveness of these systems. The clunkiness of many systems is widely associated with clinician burnout. ... "
" ... Either way, according to the Nikkei report, the goal is to create a device that folds out into a screen that is friendlier to the layout of existing apps, in a 16:9 or 18.9 aspect ratio. But it’s unlikely that such a device would solve any of the other problems inherent in folding phones, ranging from delicate screens to the clunkiness of the devices when folded. (A trifold design would be even thicker than the already bulky Galaxy Z Fold.) ... "
" ... Gold is in the dumps because jewelry demand is way down and anyone wanting to run for a haven asset that is not technologically challenged is going to plump for the easy access, storage and thin spreads of bitcoin over the clunkiness of precious metals. ... "
" ... Shooting in The Division is just…okay. I’m not exactly the biggest third person shooter fan out there, but from my experience, it lies somewhere in the middle of the games in the genre I’ve played. Better than the clunkiness of Mass Effect, but way off from the fast-paced, strategic action of Uncharted. That may change as more and more skills and guns are unlocked, but for right now, it’s not terribly impressive. I’m also concerned about how guns feel more generally. It’s a lot harder to notice the differences between different guns in the same class, from what I’ve found. Once I bought my elite-level assault rifle as mentioned above, I found it even more unwieldly to fire than the one I was using before which was two rarity-levels under it, and I didn’t even notice the special “perks” attached to it like life regen on critical hits. I never found a weapon where I went “damn, that feels great,” though as I’ve said, it’s hard to judge too much about gear from the low levels of a beta. ... "